RCP values for Power Projection: Escort ships

I have added a definitive list of the correct RCP (relative computing power) values for all ships from Power Projection: Escort to the FAQ. However, to save you time...

Broadsword Mercenary Cruiser RCP 2
Chrysanthemum Destroyer Escort RCP 3
Chtierabl Transport RCP 2
Fer-de-Lance Destroyer Escort RCP 3
Kinunir Colonial Cruiser RCP 2
Midu Agashaam Destroyer RCP 3
Plokl Escort RCP3
Shivva Patrol Frigate RCP 2
Viper System Defense Boat RCP 3
Vlezhdatl Pocket Strike Cruiser RCP2
Zhodatl Missile Boat RCP2
Zhodq SDB RCP3


New Power Projection Ship (Escort size) available for Download.

Flower Class Thumbnail

I have added a new ship SSD onto the downloads page. It is a small (400dT) armoured jump capable corvette ideal for shipping escort on mains. It was originally designed when the CT-Starships mailing list was set up as a proof of concept anti-missile boat vessel for some test battles. Enjoy!

Ad Astra Minis now out of pre-order

I guess the subject line above says it all. Ad Astra Games have announced that they have placed the order for the first Imperial and Zhodani Fleet Boxes to be manufactured. They are still available for pre-orders on their website.

A Short, Glorious, Death?

We're in some very early alpha tests of the designs that were submitted for Power Projection: Reinforcements, and have come across some 'interesting' aspects of the TL12 Vargr and Sword Worlds designs. The challenge was aptly described by Nick Bradbeer, who is acting as head design munchkin on Reinforcements. I'll paraphrase one of Nick's comments in email here:

The TL-12 to TL-15 gap is *really* severe. The extra RCP (computer power), combined with having the power to get Agility -1 means the TL-15 Imperials are shooting from three rows higher than the (TL-12) Vargr or Swordies when using secondary weapons. Crucially, if the Imps aren't tied down by the need to protect something slow, they can retrograde and just blow the hell out of the other guys with long range spinal and missile fire.

Now, the canonista in me knows that this is an accurate representation of what happens when a High Guard derived TL-15 force engages a TL-12 fleet. However, the game designer in me sees this as a bad thing because it would really suck to play the Sword Worlds forces.

We thought the quick and dirty way to address this would be to move to use the Trillion Credit Squadron credit exchange rates (PP:F Table 26 on page 48), but these only give a 15% advantage to the TL-12 forces, while initial numerical calculations suggest that the TL-15 advantage may be 50 to 100% in cost terms.

Anyway, we're going to be asking for some volunteers to play with some of the designs (we'll provide a scenario and SSDs), probably under a non-disclosure agreement to see what you feel about the new ships. I'll post details here and on the Yahoo! Group when we're ready to move forward.