The 101 Books are the classic 'little white books' that where the first products that BITS produced for Traveller after the success of The Long Way Home. They are a referee's best friend, and are in the style of a revised version of some of the original Classic Traveller 'little black books', both in size and content.
Each book looks at a subject and provides at least 101(!) pregenerated or prepared descriptions, with statistics where appropriate and plot hooks in all cases. If you're a referee in a hurry, and you need to provide a description of a passenger on a ship (use 101 Travellers) or the crew of the ship (101 Starcrews), or the cargo of the ship (101 Cargos), or the place the business deal takes place (101 Rendez-Vous), or the corporation funding the deal (101 Corporations) or... well, you get the picture. A couple of these books in your bag are a complete referee's survival kit!
In most cases, the books are usable with all editions of Traveller, but some of the statistics may not be appropriate to all rules systems. Where statistics are system specific, the details are noted below.
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101 Cargos
(2nd Edition)
One of our earliest 101 Books released, 101
Cargos has remained a popular aide for referees.
As well as descriptions of cargos, the book includes an
"instant adventure links" generator, details about shipping
and hazard codes, plus a cargo generation system.
ISBN 1-901228-03-7, 40 pages, A5 format, written by
Andy & Sarah Lilly.
©1996, 1997 - Combines well with 101 Starcrews &
101 Travellers.
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101
Corporations
The idea for 101 Corporations grew out of
a Traveller Mailing List (TML) set of starship design
contests under the aegis of the 'Imperial Ship Builders
Association'. Many people were putting as much effort into
creating the background to the companies producing the
ships as they were into the designs themselves, leading to
unique organisations such as Famille Spofulam, AuricTech
Shipyards and Gridlore Technologies were created. From this
genesis came the idea that a book could be produced
detailing all these companies. 101
Corporations is that book. It starts with the UCP
– Universal Corporate Profile – a
structured way to describe any company, then moves into
descriptions of all the companies along with plot ideas for
involving them with player groups. The final section
describes typical generic corporate plot-lines and has a
index listing all the UCPs.
ISBN 1-901228-11-8, 60 pages, A5 format, edited by Andy
Lilly & John G Wood. ©2001 - Combines well
with 101 Religions and 101 Governments.
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101
Governments
Another of the 101 books that deals with cultural settings,
101 Governments takes the standard
Traveller Government code from the Universal World Profile
and provides multiple examples of each type of government
that a busy referee can take and slot in when the player
characters decide to travel off the beaten track.
Alternatively, they can be used as examples to build
adventures around, as they all have the usual referee's
special information and suggested plots to be used.
ISBN 1-901228-09-6, 56 pages, A5 format, written by
David Thomas.
©1998 - Combines well with 101 Religions and 101
Corporations.
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101
Lifeforms
Critters! Ideal for menacing characters and/or for cute
pets! 101 Lifeforms provides over a
hundred creatures for all sorts on environments with
statistics ready for Classic Traveller, MegaTraveller and
T4. There is a JTAS Online article that allows easy
conversion to GURPS Traveller. Along with the statistics,
there's also a description (and a picture in a small number
of cases), some referee's notes on how to use the creature,
and details of its habitat.
ISBN 1-901228-06-1, 44 pages, A5 format, written by
Andy & Sarah Lilly, Dominic Mooney, David Thomas, Steve
Dempsey, Paul Radford & Peter Newman. ©1996 -
Combines well with 101 Rendezvous.
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101
Patrons
Written as a replacement for 101 Plots,
and substantially bigger and better (in our opinion) we've
ended up selling both books as they're both still very
popular. 101 Patrons moves on from the
style of 101 Plots, and adds a section
developed by Andy Slack on the 36 basic plots (dramatic
situations) you can have, along with some more detailed and
expanded plot-lines ('elaborations'). There are also two
sections detailing Starport Chatter and the enigmatically
named 'World Seeds'. Of course, there is a whole selection
of 76 Patrons style plots as well! The book has a
gorgeous cover by Jesse DeGraff.
RPG.net Review 19 Feb 2007
ISBN 1-901228-14-2, 56 pages, A5 format, edited by
Dominic Mooney & Andy Lilly. ©2000 - Combines
well with 101 Plots.
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101
Plots
One of the first two 101 Books released, 101
Plots presents over a hundred plots in the same
style as the GDW Classic Traveller book 76
Patrons. Each plot describes a situation to involve
the players in, often in the form of an advert that could
be found on a starport contacts board, and has notes for
the referee on what's really going on. A great book for a
referee's tool-kit!
ISBN 1-901228-02-9, 40 pages, A5 format, written by Jo
& Lesley Grant.
©1996,1997 - Combines well with 101 Patrons.
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101
Religions
Traveller has always shied away from discussing religion,
but its something that can't be ignored in an empire of
11,000 worlds and trillions of humans. 101
Religions seeks to fill that gap with multiple
examples of mainstream religions and cults that a referee
can slip into their game to entertain and fox the player
characters with. The religions presented are clustered into
the groups identified in the Universal Religious Profile
from the Digest Group Publications 'World Builder's
Handbook'. Unfortunately, this couldn't be included in the
book due to the ongoing copyright dispute between FarFuture
Enterprises and the present owners of DGP's intellectual
property. Each religion has a description that would be
common knowledge, a referee's entry about any secrets or
uncommon knowledge, and one or more plotlines. The
religions themselves were developed by a wide number of
people following an initial discussion on the Traveller
Mailing List (TML).
ISBN 1-901228-08-8, 48 pages, A5 format, editted by
Andy Lilly, Dominic Mooney, Timothy Collinson & Richard
Mawhinney.
©1998 - Combines well with 101 Governments and 101
Corporations.
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101
Rendezvous
Have you ever had that moment of panic as a referee when
the player characters decide that they want to hit a
restaurant for a post voyage meal, or a go bar-hopping? You
know that it's just background colour, but you want to make
each bar different and memorable, rather than the same
tired cardboard cut-out. Sometimes, when you've had less
time to prepare you, or you're tired, it can be hard to be
spontaneous and original. That's where 101
Rendezvous comes in. With sections for
accommodation, entertainments, emergency services, Sites of
Interest, shops, education, services and starports, and
restaurants and bars, you can just dive into 101
Rendezvous for inspiration. Each location has a
description, details of characters and costs, and
play-option ideas for plots to confound your players with!
ISBN 1-901228-04-5, 44 pages, A5 format, written by
Andy & Sarah Lilly.
©1997 - Combines well with 101 Lifeforms.
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101
Starcrews
The first 101 Book produced by BITS after a break of four
years, 101 Starcrews, provides the referee
with plenty of material to flesh out the 'travelling'
aspect of the game. It provides numerous examples of the
standard ship types – such as the Type S Scout and
Type A2 Far Trader – found in all the main
Traveller rulebooks. Each ship has a name,
description, and details of crew names, foibles and skills
using BITS' new generic NPC ability system. In addition,
there is at least one plot for every vessel, and a quick
system to allow you to flesh out individual's interests and
motivations. The book concludes with key Library Data, a
summary of ship stats and an index.
ISBN 1-901228-17-7, 48 pages, A5 format, written by
Andy Lilly & Dave Elrick.
©2005 - Combines well with 101 Cargos & 101
Travellers.
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101
Travellers
101 Travellers provides examples of
potential passengers (or NPCs for adventures) for
starships. Each passenger is described with a UPP, plus key
skills and assets (which makes them usable with Classic
Traveller, MegaTraveller and T4 without any further work).
To flesh the characters out, they each have a background
described, plus a number of 'play-options'. These are
little plots that can be used to either add a little
flavour to a game session or spin a whole adventure for a
session. The book wraps up with Library Data and an Index.
ISBN 1-901228-05-3, 44 pages, A5 format, written by
Andy & Sarah Lilly.
©1997 - Combines well with 101 Starcrews & 101
Cargos.
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