Written by GURPS Traveller Ground Forces author Douglas Berry, in conjunction with James Lindsay, At Close Quarters is a skirmish combat rules-set in the same vein as the Classic Traveller games Snapshot and Azhanti High Lightning. However, At Close Quarters (or ACQ) takes it a step further, requiring the kind of decisions that real combat needs. If you rush in here, you'll get caught out and probably die horribly...
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At Close
Quarters
ACQ has a tactical system that emphasises the action and
reaction process of real combat. Cautious combatants with
fast reactions who use all their available cover will
out-live reckless gun-slinger types! ACQ adds excitement to
critical combat situations within your Traveller game, and
is also excellent for ground skirmishes and starship
boarding actions.
Comprehensive rules are included for ranged combat (from
aimed shots to suppression fire), melee combat, movement,
action/reaction situations, types of cover (and how to
reach it quickly), damage effects and healing, zero-G
combat and much more. It includes extensive weapons lists
and a quick-reference booklet for all the key tables, tasks
and actions. And Penguins.
ISBN 1-901228-13-4, 48 pages, A5 format, written by
Doug Berry & James Lindsay. © 2000. No Penguins were
harmed in the creation of ACQ, but it is the Traveller book
that introduced them to the game!
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