Products
The Sword Worlds fleet...
Thursday 23 August 2007
OK, the picture is very, very small, but here is a first sneak picture of the GZG models we are planning to use for the Sword Worlds fleet. Nick Bradbeer has started to assemble some of them here. There are a couple of ships missing (a battle cruiser and two smaller jump tenders) but this is the line up we are looking at. Not sure how many will make it to Power Projection: Reinforcements, but hopefully quite a few. The ships are all NSL or UNSC.
RCP values for Power Projection: Escort ships
Saturday 21 April 2007
I have added a definitive list of the correct RCP
(relative computing power) values for all ships
from Power Projection: Escort to
the FAQ. However, to save you
time...
Broadsword Mercenary Cruiser RCP 2
Chrysanthemum Destroyer Escort RCP 3
Chtierabl Transport RCP 2
Fer-de-Lance Destroyer Escort RCP 3
Kinunir Colonial Cruiser RCP 2
Midu Agashaam Destroyer RCP 3
Plokl Escort RCP3
Shivva Patrol Frigate RCP 2
Viper System Defense Boat RCP 3
Vlezhdatl Pocket Strike Cruiser RCP2
Zhodatl Missile Boat RCP2
Zhodq SDB RCP3
Dom
Broadsword Mercenary Cruiser RCP 2
Chrysanthemum Destroyer Escort RCP 3
Chtierabl Transport RCP 2
Fer-de-Lance Destroyer Escort RCP 3
Kinunir Colonial Cruiser RCP 2
Midu Agashaam Destroyer RCP 3
Plokl Escort RCP3
Shivva Patrol Frigate RCP 2
Viper System Defense Boat RCP 3
Vlezhdatl Pocket Strike Cruiser RCP2
Zhodatl Missile Boat RCP2
Zhodq SDB RCP3
Dom
New Power Projection Ship (Escort size) available for Download.
Wednesday 18 April 2007
I have added a new ship SSD onto the downloads page. It is a small (400dT) armoured jump capable corvette ideal for shipping escort on mains. It was originally designed when the CT-Starships mailing list was set up as a proof of concept anti-missile boat vessel for some test battles. Enjoy!
A Short, Glorious, Death?
Wednesday 11 April 2007
We're in some very early alpha tests of the designs
that were submitted for Power Projection:
Reinforcements, and have come across some
'interesting' aspects of the TL12 Vargr and Sword
Worlds designs. The challenge was aptly described
by Nick Bradbeer, who is acting as head design
munchkin on Reinforcements. I'll paraphrase one of
Nick's comments in email here:
The TL-12 to TL-15 gap is *really* severe. The extra RCP (computer power), combined with having the power to get Agility -1 means the TL-15 Imperials are shooting from three rows higher than the (TL-12) Vargr or Swordies when using secondary weapons. Crucially, if the Imps aren't tied down by the need to protect something slow, they can retrograde and just blow the hell out of the other guys with long range spinal and missile fire.
Now, the canonista in me knows that this is an accurate representation of what happens when a High Guard derived TL-15 force engages a TL-12 fleet. However, the game designer in me sees this as a bad thing because it would really suck to play the Sword Worlds forces.
We thought the quick and dirty way to address this would be to move to use the Trillion Credit Squadron credit exchange rates (PP:F Table 26 on page 48), but these only give a 15% advantage to the TL-12 forces, while initial numerical calculations suggest that the TL-15 advantage may be 50 to 100% in cost terms.
Anyway, we're going to be asking for some volunteers to play with some of the designs (we'll provide a scenario and SSDs), probably under a non-disclosure agreement to see what you feel about the new ships. I'll post details here and on the Yahoo! Group when we're ready to move forward.
Dom
The TL-12 to TL-15 gap is *really* severe. The extra RCP (computer power), combined with having the power to get Agility -1 means the TL-15 Imperials are shooting from three rows higher than the (TL-12) Vargr or Swordies when using secondary weapons. Crucially, if the Imps aren't tied down by the need to protect something slow, they can retrograde and just blow the hell out of the other guys with long range spinal and missile fire.
Now, the canonista in me knows that this is an accurate representation of what happens when a High Guard derived TL-15 force engages a TL-12 fleet. However, the game designer in me sees this as a bad thing because it would really suck to play the Sword Worlds forces.
We thought the quick and dirty way to address this would be to move to use the Trillion Credit Squadron credit exchange rates (PP:F Table 26 on page 48), but these only give a 15% advantage to the TL-12 forces, while initial numerical calculations suggest that the TL-15 advantage may be 50 to 100% in cost terms.
Anyway, we're going to be asking for some volunteers to play with some of the designs (we'll provide a scenario and SSDs), probably under a non-disclosure agreement to see what you feel about the new ships. I'll post details here and on the Yahoo! Group when we're ready to move forward.
Dom
Power Projection: Escort Ship for Download
Monday 15 January 2007
I'm finding myself awake at unusual times at the
moment after the birth of my son, so I've killing
some of the time by converting designs into
Power Projection. I'm dropping
them onto PDFs as a practice for when work starts
in vengeance on Power Projection:
Reinforcements' graphics. First up is a
conversion of a Fleet Destroyer from QLI's
excellent Traveller's Aide #7: Fighting
Ships. If you're into starship
battles you should consider this book as it
presents many Solomani Rim War Era Imperial
designed ships (which could be used on both
sides of a conflict) and are easily convertible
to Power Projection. And all for $5. RPG Now have the book
available.
Click on the icon above to be taken to the Shipyard to download the design. Enjoy! I'm not certain what ship I'll do next, but I'm tempted by the Huron Class Bombardment Cruiser thanks to the picture shown on the front of Traveller 1248.
Click on the icon above to be taken to the Shipyard to download the design. Enjoy! I'm not certain what ship I'll do next, but I'm tempted by the Huron Class Bombardment Cruiser thanks to the picture shown on the front of Traveller 1248.

